#ifndef __ANIMATIONUTIL_H__
#define __ANIMATIONUTIL_H__

#include "cocos2d.h"
USING_NS_CC;

class  AnimationUtil
{
public:
	 AnimationUtil();
	~ AnimationUtil();
	static Animation* createWithSingleFrameName(const char* name, float delay, int iLoops);

	static Animation* createWithFrameNameAndNum(const char* name, int iNum, float delay, int iLoops);
private:

};

#endif //__ANIMATIONUTIL_H__